Over my entire career I've always lived by the mantra that if we're not having fun, then we're doing something wrong. This is something I strongly believe in because when we love what we're doing and really enjoy building something special, then it reflects in the great games we make together.
Building games is hard work and requires focus and dedication, but I also believe in driving a studio where everyone maintains a balance with work and their own personal lives, health and well-being.
The team we are assembling is a great mixture of experienced developers and brand new talent!
- Marcus Lehto
If you can take ideas and run with 'em, make 'em pretty, and iterate like a champ we should talk. Hit the link.
We're looking for an artist who can help us shape worlds we know and ones we don't.
We want someone who makes all the cool things move in cool ways. We need you to show us how a seven legged, heavy breathing salsa dancer would move. Also, we have to be convinced.
Characters? Vehicles? Weapons? If you just said 'check!' or even 'hell yeah!' three times you should click the details button.
We want the person who understands that less is more and that design and imagery communicate just as well, if not better, than words. Then, they make cool stuff to back up these wild claims. Click the button.
You're a wizard of visual effects. You're a particle system mage. You're hoping that when you click this blue button it does something cool (it wont, but maybe you can come help us with that). Try it and at least get the advertised details.
Memorable. Gameplay. Experiences. If you're in the business of combining those three words into a job description, hit the link.
Sure, making AI based encounters is cool. But maybe you take a more personal approach. Like between two or more people. Like maybe a bunch of people. In a bunch of different unique and interesting ways. Hit the link for more.
Your mixtape is titled 'Prototyping & Iteration' -- and it is HOT FIRE. Yes, we will listen to it, but only if you insist. Click the link to start insisting.
If you've got the C/C++ skills to pay the bills then let's talk. We want your UE4 know-how and we want your code prowess. You love games and you love working on games. Bring that love to us. Hit the link.
You know and love games. You can code and collaborate with the best of them. Maybe you're just trying to break through. Maybe you've broken through and are looking for something new. Rhyming is fun. If this sounds like you, we should talk. You might belong here.
May the powers that be always allow this link to exist. Maybe we aren't currently hiring, maybe we are. Maybe the game job you've been dreaming of isn't listed above. So tell us about it. Tell us why it should be listed and why you're the perfect candidate. Blow our minds. Plead your case. We. Are. Listening.
Email us, email@example.com