A 20-year veteran of AAA games, Marcus founded V1 Interactive as an agile studio filled with talented and passionate developers dedicated to making great high quality games.
In addition to being a co-creator of the entire Halo universe, he served as one of the principal creative visionaries, co-owner, and project lead at Bungie, a studio he helped build as it shipped franchises like Myth, Halo and Destiny.
Vice President / CTO
A 20-year veteran of AAA games, Mike held a number of positions at Zipper Interactive, best known as the creators of the “SOCOM US Navy Seals” franchise. At Zipper, he held positions from Lead Developer, to Technical Director, to Vice President overseeing technical direction as well as day to day operations. He's shipped 15 titles, many selling over a million units.
A DigiPen Institute of Technology alumnus who graduated summa cum laude. While winning multiple student awards with his collegiate game-team over multiple projects he also managed to hold down a band, a gaming-centric podcast, and raise a pair of pugs.
An Air Force veteran and Green Bay Packers fan, he entered into game development after moving to the Seattle area where he attended the DigiPen Institute of Technology and graduated with honors. When he's not upgrading his skills for his EVE: Online character, he's thinking about ice cream or cheese.
A zealot for collaboration, Joe strives to facilitate the talents of the creative and talented folks around him. After attending DigiPen Institute of Technology, he's jumped head first into the games industry. If he's not spending time with his family, he's hosting a podcast or playing games. Kansan by birth, New Yorker by default and Washingtonian by choice.
3D Art / Tech Lead
For over 17 years Scott has lived and breathed character design, development, and technology for AAA games. He has shipped everything from fantasy MMO’s to survival horror to the epic first person shooters of Halo and Destiny. When not staring at a computer screen you can find him traveling to far off lands or exploring the remote places of the Pacific Northwest.
Environment Art Lead
With over a decade of experience on AAA titles and prior work in multimedia, animation, and architecture, Matt was forged as a generalist who honed his passion for world building as a proven environment artist at Bungie, making notable contributions to the Halo and Destiny universes. Matt can be found with his family, spending time outdoors, indulging his MOBA habits, theory-crafting or researching new tech, studying astrobiology, or ever slowly but surely working on his sci-fi novels.
3D Art Lead
A 16-year veteran of AAA games, Raj has been creating amazing art for games like Halo, Destiny, Ratchet, Resistance, and Oddworld. From vehicles, to characters, to environments, Raj tackles it all with an enthusiasm that lights up our studio.
Cinematics / Story Lead
A thoughtful and creative narrative designer with 20 years experience solving problems visually in print, films and games. In front of the camera or behind it, using real or virtual tools, Lee is passionate about story and applying his experience to help deliver it to the audience in the most believable and compelling way possible.
With 10 years in the game industry, Lianne has worked on projects ranging from The Elder Scrolls: Skyrim to inFamous: Second Son. Her favorite parts of animation in games are the collaborative and technical aspects that always present interesting and fulfilling challenges. When not animating you can find her drawing, biking, snowboarding, or exploring the PNW with her husband and dog.
CJ has been working in game design for 15 years. Starting at Zipper Interactive, he worked on various 3rd and 1st person shooters before heading to Disney to work on free-to-play RPGs. He's a family man (wife and 3 kids) who enjoys Legos, burritos, beer and of course, gaming in his spare time. Conversely, he does NOT enjoy heights or spiders. Especially spiders.
Software Development Engineer
A graduate of DigiPen Institute of Technology with a passion for game development and tools. A short stint at Microsoft encouraged him to revisit his game developer roots. If he's not programming or prototyping you're guaranteed to find him playing DotA or Counter-Strike.