"If we're not having fun, then we're doing something wrong."

Over my entire career I've always lived by the mantra that if we're not having fun, then we're doing something wrong. This is something I strongly believe in because when we love what we're doing and really enjoy building something special, then it reflects in the great games we make together.

Building games is hard work and requires focus and dedication, but I also believe in driving a studio where everyone maintains a balance with work and their own personal lives, health and well-being.

The team we are assembling is a great mixture of experienced developers and brand new talent!

- Marcus Lehto


Current Openings

Current Openings


If you've got the C/C++ skills to pay the bills then let's talk. We want your UE4 know-how and we want your code prowess. You love games and you love working on games. Bring that love to us. Hit the link.


This is a CONTRACT position. We're looking for a few folks who are outfitted and familiar with working remotely. You've probably got game industry experience and take the 'generalist' bit seriously. You're comfortable creating just about anything. 


This is a CONTRACT position. You’d ideally be joining us in-house, here at the studio. Experience in game cinematics and UE4/mocap/Motionbuilder are musts. If you just checked all these boxes, hit that button!


May the powers that be always allow this link to exist. Maybe we aren't currently hiring, maybe we are. Maybe the game job you've been dreaming of isn't listed above. So tell us about it. Tell us why it should be listed and why you're the perfect candidate. Blow our minds. Plead your case. We. Are. Listening.

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