It’s been awhile since we checked in. There’s good reason for the delay however and this post will be our way of trying to get you all up to speed without giving too much away. There’s a lot to catch up on!
The biggest news is as follows;
We crossed our ‘greenlight’ pre-production milestone with flying colors this summer! What does that mean? It means we get to keep making the game we’ve been making. Which, in this business, is no small feat! We’ve got a stellar crew plugging away and we’re excited about what we’re doing! We’re also looking to add to our team.
That’s right! We’re hiring! We’ve got specific positions up now on our careers page but we’re also taking speculative applications. More specific positions will be listed soon. We encourage any and all prospective candidates to reach out with appropriate materials. We look forward to talking with you! We pride ourselves on emphasizing work/life balance, building a productive and positive workplace environment, and our kitchen/snack situation is pretty killer! We want your experience, your passion and your enthusiasm for creating a great game! If you’re currently a gainfully employed developer, we appreciate you passing the word along to those who are looking for their next great creative adventure.
We’re going to ask you to help us welcome Blake Low to our team! If you see him on the street or jawing on social media, congratulate him on joining our squad as a 3D Environment Artist.
As far as the game project is concerned, we can offer very little information at this time. However, here’s a few tiny but crucial bits that you can mull over. We’re building the game in Unreal. We’re aiming for a PC and console launch. And finally, we can tell you it’s an FPS. But it’s also so much more than an FPS. More on that much, much later. You’re just going to have to trust us.
We want to tell you more. It’s hard for us not to, frankly. But it’s probably safe to say that making any claims about a game project this early in it’s development is almost always an invitation for trouble. We aren’t trying to lead anyone on and as soon as we can say more, we will. If you assume anything, assume we’re going to do everything in our power to offer you something new, exciting and fun. Because otherwise what’s the point?
So again, thanks for the patience. We’re excited to keep working on something we think you’re really going to like.
Moving forward, we’ll be making efforts to introduce you to the team and offer up some details about what they do every day. This will be a cool glimpse behind the curtain into contemporary game development, which if you’re anything like us, is always something worth checking out. Keep an eye out for more updates coming soon!
Until next time...