Role Requirements & Responsibilities:

  • Work with the Art Leads and Creative Director to maintain the artistic pillars of our current project.
  • You understand the UE4 engine (EXTREMELY well) and the processes necessary for making existing systems and art play nicely together.
  • Proficiency in industry standard 2D and 3D art software. (Maya, Substance Designer, ZBrush, Photoshop, etc.)
  • When I say art pipeline, you say HELL YEAH! 
  • Interest and working knowledge of scripting languages (MaxScript, Python), UE4 Blueprints, animation, materials, lighting and performance.
  • Managing your time wisely.
  • You can read/write/speak English. All other languages welcome too.
  • Collaborate with other engineers, designers, and artists on a daily basis to plan and execute tasks.
  • You can handle one-on-one and group based feedback as well as offer it in a constructive manner.
  • Organization is something you take pride in. 
  • You're a true communicator. 
  • You have an appropriate sense of humor under a lot of pressure.


  • An appropriate technical or fine art degree from an accredited institution. Or, equivalent applicable work experience.
  • You've worked on and shipped at least one AAA title.
  • You're passionate and enthusiastic about video games.
  • You are more than capable and aren't afraid to think outside the box.

To Apply:

  • Provide a resume and cover letter to ""
  • The cover letter should include why you want to join us at V1, what your strengths as a technical artist are, and games you're currently playing or that inspire you. 
  • Working links to your portfolio (if applicable). 
  • Make sure these documents are PDF files.
  • The subject of your application email should read; "RE: YOUR FULL NAME -  POSITION APPLYING FOR - EMPLOYEE REFERRAL (IF APPLICABLE)"
  • DO NOT send us any work or material that's confidential. We bet it's great, but just don't. This is for your benefit.
  • Please note that your application will be considered only if these criteria are met.